Tuesday, February 27, 2018
See? Can you imagine a toy company putting something like that in a comic aimed at little kids these days? Everyone would lose their damn minds! Anyway, the Goddess intervenes, freeing MEF from Skeletor's thrall. The two battle for control over MEF, changing him back and forth from man to monster, until finally, he transforms into a robot, unable to decide on a course of action. As Skeletor flees-- He-Man and Teela kicked the demon's ass during the magical tug-of-war-- the Goddess transforms MEF once more into a human. The heroes rejoice, but the Goddess notes to herself that the monster and robot personalities are now permanent parts of MEF, bound to emerge again in the future.
In some other media, most notably in the Filmation cartoon, MEF could transform his face into literally anyone or anything. But as I said, the comic made the biggest impression on me, and my MOTU adventures often saw MEF struggling to control his monstrous side, with Skeletor always ready to exploit it. Each personality had specific traits; there was the standard super strength with the monster face, and the robot face gave him perfect aim with his weapon, along with super intelligence and a perfect memory. Sometimes I would turn the dial so that it was halfway between two faces to simulate MEF struggling between two different personalities, or another battle between Skeletor and the Goddess for control over him. MEF was a figure that offered plenty of rich play opportunities!
I first saw him on the cross-sell art on the backs of the packaging and minicomics, so I was quite surprised the first time I saw the actual figure in a store. (See the cross sell art above, courtesy of the always excellent Battle Ram blog!) I was disappointed by the altered color scheme, but the figure and his face-swapping gimmick was still cool enough that I wanted it anyway. I soon got over the color change, and MEF became one of my favorite MOTU figures and characters. He remains so to this day. He was one of my most-wanted figures in the rebooted 2002 line, and I remember the thrill of finding the chase version of the figure before its existence had even been announced. (It's one of the handful of figures I've actually kept in the package, as it makes for a cool display piece.) With that line's abundance of repaints, I kept hoping we'd get a "cardback colors" repaint of MEF, but it never happened. However, as the MOTUC line rolled along, it seemed inevitable that we would finally receive a figure of that version of the character, given the line's propensity for using the cross-sell art as the main source for the early characters. As it turned out, well... There was some indecision over which version to produce. A poll was held where fans could vote on whether MEF would use toy colors, cardback colors, or a mix of the two. The mix option won, giving us a figure that many were not happy with.
The sculpt is great, as usual for the Four Horsemen. The 4H clearly had the cardback version of the character in mind during the sculpting phase, as the details match it much more closely overall than the vintage figure. (Look to the shoulders and the helmet design as examples of this.) There's a lot of reuse, or course, mainly from Trap Jaw. This includes the open left hand, which irks some people. Personally, I like having some gesturing hands on some figures for variety, but it does limit what the figure can hold. The obvious solution is to include swappable hands, but Mattel never saw fit to do that. The new pieces are very well done, and the monster face, in particular, is a perfect update of the vintage figure. The human face, on the other hand, looks exactly like the cardback art.
Returning to the color scheme, while it's not what I would have chosen, I quite like it. While I believe they should have just picked one over the other, and released a repaint in the other colors later, what we have is pretty nice. It's definitely a matter of individual preference, as there's nothing objectively bad about the color scheme chosen for the figure. The paint apps themselves are applied well overall, with only some tiny bits of slop in a few places. There's a glossy finish on the robot face's visor, and on the monster face's eyes. There are some nice metallic highlights here and there, including on the updated version of MEF's gun. On a figure with so few colors, these highlights help quite a bit.
Articulation is mostly standard for the MOTUC line, at least from the neck down. MEF has the usual ball joints at the shoulders and hips, hinges at the elbows, knees, torso, and ankles, and swivels at the wrists, waist, thighs, and boot tops. Thanks to the face changing feature, MEF only has a swivel at the head, though the helmet itself swivels as well. The "action feature" works perfectly, and the faces switch easily and smoothly as you turn the knob on top of the figure's head. Accessories include the aforementioned gun, along with a "secret accessory," which turned out to be the first thing everyone guessed when it was announced: An additional head wheel with three more faces! Thanks to this, MEF can add Skeletor, He-Man, and Orko to his repertoire. These extra faces are all well-done, although they kinda went nuts with the green on the Skeletor face. I immediately tried fitting other heads into the helmet, but as you can see below, not many fit properly. Most male heads, such as Bow's, are too large, and most female heads, such as Despara's, are too small. Still, it's fun to mess around with.
As one of the A-list heroic characters, MEF is essential to any MOTUC collection, so it's good that the figure is executed so well. The mixed color scheme may be an issue for some collectors, but this guy is simply too important a part of the MOTU mythos to be left out! I'm honestly pretty surprised that Mattel never released any repaints of the figure, and sadly, that lack of reissues has resulted in MEF commanding a fairly high price on the secondary market. It's worth haunting the online commerce site of your choice looking for a good deal, however, as Man-E-Faces is one of the best-executed figures in the entire line. Keep scrolling down for more photos(well, one more), and I'll see you next week!
Tuesday, February 20, 2018
The Four Horsemen have delivered a fantastic sculpt, as usual. Though Fang Man is built with many parts we've seen before, creative design truly minimizes their impact, and he almost seems composed of all-new tooling in-hand. He makes use of parts from Whiplash, He-Man, Skeletor, Fisto, Keldor, and Demo-Man, with a handful of new pieces to really make the figure shine. The scaly torso previously seen with Saurod and Whiplash is present, but you'd be hard-pressed to tell due to the implementation of the new pieces. The 4H have created a new overlay that serves as Fang Man's shirt, and a large hump with ridges was sculpted into it, giving him a hulking, hunched posture that suits the character perfectly. The head and neck, which fits over the standard neck part of the torso, completes the look, and adds an extra point of articulation in the bargain. The face is rather goofy, but it's true to the source material, so it's hard to fault them for that. There's enough detail added to make him fit into the line well, without the jarring effect one of the Filmation-style figures would have in the middle of a MOTUC display. Excellent work by the 4H here, all around!
Fang Man has the standard articulation-- ball joints at the head, shoulders, and hips, hinges at the elbows, knees, ankles, and torso, and swivels at the biceps, wrists, waist, thighs, and boot tops-- along with a couple of bonus points of articulation owing to his design. As mentioned above, his head gains an extra POA, as there is the usual ball joint at the base of the neck, along with another at the top, where the head attaches. The range of motion here is limited, but it's still useful, and much appreciated. The other added POA might not be so obvious at first, but it's quite fun: His tongue moves! It's attached to a peg inside his mouth, and can be swiveled back and forth. It's a fun POA that can really give the figure some added character. Paint apps are pretty simple, but very neat. Metallic accents are added here and there in appropriate areas to make the figure pop a bit more, but my favorite paint detail is the glossy finish on the tongue, which makes it appear as if it's actually wet. Fang Man doesn't have the most complex paint job in the MOTUC line, but what's here is very neat and clean.
Fang Man has a trio of cool accessories. The Sword of the Ancients, seen in Masks of Power, has a very cool design, and he looks pretty badass wielding it. He also comes with a forcefield generator, which looks like it was designed for rather naughty purposes, and the Wheel of Infinity, which played such a crucial role in his episode. (Of course, being the consummate professional that I am, I forgot to include it in any of the photos. D'oh!) These kinds of accessories are always very cool to get, and it's awesome to get so many in one shot like this!
While he's a D-list character at best, Fang Man's figure serves as an excellent example of how the 4H are able to draw from the same library of parts that we've seen on so many figures before, and make it so that we barely notice the reuse because of their creative sculpting and design. While rather obscure, he makes a great addition to Skeletor's crew, particularly if you also have Strongarm, and he also helps round out the group of Filmation characters. Not bad for a baby blue lizard whose master thought so little of him that he left him stranded in prehistory! That's it for today, but swing back by next week for more!
Tuesday, February 13, 2018
He had his own wizard with some killer eyebrows who was capable of some very convincing illusions to help further his goals:
He poached Validus from the Fatal Five as a henchman:
And he actually died at the end of the story, purely because He-Man is a big dick:
Really, dude? You're gonna drop the stuff on the ground, probably knowing full well what's gonna happen, then make a lame-ass joke while the guy's getting killed? That's some cold shit. But anyway, it made for a memorable character who was long overdue to be immortalized in plastic by the time it finally happened. The creators behind the comic also made a concerted effort to include more minorities in their stories, which can also be seen in Slave City and Double-Edged Sword. Considering how early in the '80s this was happening, they were kinda ahead of the curve. (As always, you can read these stories over at the He-Man.org archives.)
As with most MOTUC figures, Geldor makes use of the basic body, with the newly-sculpted parts he needs. He looks as if he stepped right off the page, as the Four Horsemen have nailed the character's look with their sculpt. He has a fierce facial expression that captures the character's ruthless determination. The loincloth and armor straps have a nice leather texture, and there are some rivets here and there in the appropriate spots. Thanks to the design of Geldor's armor, he avoids the "fat armor syndrome" that has afflicted far too many figures in this line. It would be nice if he had a spot on his armor to hold his axe, but for whatever reason, that didn't happen.
Geldor has the standard MOTUC articulation, with ball joints at the head, shoulders, and hips, hinges at the elbows, knees, ankles, and torso, and swivels at the biceps, wrists, thighs, boot tops, and waist. The ankle rockers are present, but very limited. As always, I'd like to have swivel & hinge wrists instead of the simple swivels the figure has.
Paint apps are very neat, with little to no slop around the straps, and the face looks perfect. There's some nice drybrushing on the hair, and various shades of red, including some metallics, are used throughout the figure to make the very plain color scheme pop. There has been some discussion about his skin tone, and I certainly remembered him being darker, but looking at the minicomic, the skin tone they chose matches his appearance throughout most of the comic. My figure has a small defect on his chest armor, a black spot that appears to be contamination in the plastic used to mold the piece. It's not a huge issue, but it is unfortunate. Geldor only has two accessories, but they're straight from the comic. His axe is closely based on its design on the comic's cover, with some added detail and paint apps. The sculpt is a bit plain for my liking, but it is true to the source design. The other accessory is the Secret Liquid of Life itself! Unfortunately, Geldor can't actually hold it, as both his hands have openings that are far too small. Still, I always like getting accessories like this, and it'll be useful as a prop with many different figures! I would also liked to have gotten the sword Geldor is seen wielding in the comic, as he seems a little light in this department.
Geldor is far from an essential MOTU character, but lovers of the classic minicomics will be very happy to have him. He's also an independent villain, which is always a cool addition to the collection. (I think I'll have him allied with Skeletor, though; Now that he's seeking vengeance on He-Man, they have a common enemy. It seems sensible that Geldor would seek a powerful ally in his vendetta against such a formidable foe. As for Skeletor, he doesn't need Geldor, but he's always down to use someone else for his own ends!) He's not the most visually interesting figure, but he's a cool character with an interesting backstory, and his roots go very far back in MOTU lore. As with Lodar, Geldor is a "figure that should have been," and it's about damn time we got him in plastic form! He may seem rather bland to those unfamiliar with him, but this figure captures the character every bit as well as I'd hoped. That's it for today, but keep scrolling down for more photos, and I'll see you next week!
Wednesday, February 7, 2018
The sculpt by the Four Horsemen has translated the animated character's look into the MOTUC style quite well. All of the expected design elements are here, with an adequate amount of detail added to make him mesh with the rest of the line. There is some nice detailing on the armored parts, with rivets and spikes throughout. The head sculpt makes him look pretty vicious, though it's a shame about the rounded spikes. With their prominent placement, they really stand out, and their severe roundness lends the figure a bit of a Fisher Price feel that is very much out of place in this line. While Strongarm has the new parts he really needs to shine as a figure, he does reuse the standard torso, which means we have yet another figure whose costume features nipples and a navel. (Insert obligatory Joel Schumacher Batman reference here.) Overall, however, the sculpt definitely meets the standard set for this line.
Strongarm features mostly standard articulation for the line, with one difference. His right elbow features a swivel/hinge design, rather than the usual hinge. Apart from that, he has the usual hinged left elbow, knees, ankles, and torso, ball joints at head, shoulders, and hips, and cuts at the biceps, wrists, thighs, boot tops, and waist. The paint apps on my figure are pretty neat for the most part, but there is some noticeable slop here and there, most notably on the ears. Speaking of those ears, they're bright orange! They look rather goofy sticking out from the metal head, but it's accurate to the source material. Strongarm comes with two cool accessories. One is an extension for his metal arm, which pops on and off easily at the elbow joint. Thanks to the articulation model used for these figures, finding a stable pose even with the arm extension isn't difficult. His other accessory is a neat ray gun that I know I've seen in the cartoon at some point, but with a gun to my head I couldn't tell you which episode it featured in. It's always cool to get gear like this with the figures, even if they don't really go with the figure they're packaged with!
While he was never one of Skeletor's core group of henchmen, Strongarm fleshes out the ranks nicely, and Filmation fans will find him essential. It certainly doesn't hurt that he also has a cool look with a giant fist that would make Fisto envious, and a nice, eye-catching color scheme. (As you can see in the photos, I couldn't help pairing him up with Faker, as his color scheme gives him a sort of reverse-Faker vibe.) I wouldn't rank him in the upper echelon of MOTUC figures, but Strongarm is a solid middle-of-the-pack figure, and I'm happy to add him to my shelf. that's all for today, but keep scrolling down for more photos, and I'll see you next week!