Friday, October 15, 2021

Rant Review: Masters of the Universe Origins Beast Man figure (Lords of Power)

As we saw a few months ago with Mer-Man, Mattel has released a recolored version of one of the figures from it's hideously expensive 2020 Power Con exclusive set at retail, to the consternation of some, and the delight of many. Personally, I applaud this decision, as it makes a very cool character variation available to a far larger number of people, and the new colors sufficiently distinguish it from the con exclusive. As with that Mer-Man figure, this version of Beast Man is based on the prototype of the figure from the pre-release period when the MOTU line was operating under the Lords of Power name. (For more information, check out the article on the always awesome Battle Ram blog!)

The sculpt shares most of its parts with the wave one Beast Man, unsurprisingly. These furry beast parts work well enough, and also serve to tether this version of the character to the standard version more strongly than all-new parts would. (Not that we were ever gonna get 100% new tooling here, of course, but the point still stands.) I don't think the head captures the look of the prototype as well as Mer-Man's did, but it's pretty close, and it definitely looks good regardless of any minor deviation from the source material. The new forearms work well with the existing pieces, and the spikes that protrude over the hands make for an interesting visual. Unfortunately, those damn smooth feet that look like baby booties were used again, when this figure really needed newly sculpted feet. I've never liked those smooth, featureless feet, yet they keep popping up when damn near anything else would be preferable. Given that Mattel has now sold this figure twice, and that they have at least one upcoming figure that could make use of new multi-toed beast feet, they really should have tooled a new, more appropriate pair here. Once again, Mattel's cheapness holds a figure back from reaching its full potential.

As I've mentioned in my other wave six reviews, paint apps seem much sloppier in this wave, and poor Beasty doesn't escape unscathed, either. The paint apps on the armor are neat with nice, crisp lines, but the head has its share of issues. The light yellow used for the teeth bleeds all onto the black area in the interior of the mouth, but that's not the worst of it. My figure had a big blob of bright orange paint that had been plopped right onto his left eye. There's no orange anywhere on this figure, so Grodd only knows where it came from! I scraped most of it off without much trouble, though I hadn't finished cleaning it off yet when I took the review photos, so traces remain. As for the figure's overall color scheme, the designers went with a dark red for the fur, similar to that seen on one of the character's B-sheet designs. Beast Man has the line's standard articulation, with swivel & hinge shoulders, elbows, wrists, hips, knees, and ankles, swivels at the waist and calves, and a ball-jointed head. As ever, this is a very good articulation model that is lots of fun to play around with, and the parts pop apart at the usual spots for easy swapping, though I recommend heating the elbows, hips, knees, and ankles before popping them apart. My figure's left ankle has a limited range of motion due to a bunch of excess plastic that is wedged into the joint! It'll be easy to trim it off, but there's no way this should have made it past QC!

Beast Man's only accessories are his armor set, but what an armor set it is! There's a big belt, possibly commemorating Beast Man's victory to become world champion of Eternia's jungles, and the large body armor. This piece, with its massive pauldrons and big, curved horns, has a fantastic design, and it does much to make the figure an intimidating presence on the shelf. It would have been nice to get some paint apps here, or even a wash to bring out all the sculpted details, but we all know by now that Origins isn't the line where things like that happen! While the prototype upon which this figure is based wasn't shown with any weapons, it wouldn't have killed them to at least toss in the standard Beast Man whip. 

Despite this figure's shortcomings, it's a very cool addition to the line, and exactly the sort of thing I was hoping to get when the Origins line was announced. I can see many collectors grabbing multiple of this figure to serve as henchman for the standard Beast Man, something I'm tempted to do myself, money and space allowing! It's just a shame that, once again, Mattel's relentless chintziness has held a figure back from being everything it could be. None of the issues I pointed out ruin the figure, but they do take what could have been a fantastic figure, and make it just a pretty cool one. This is still a figure I like quite a bit, so by all means, grab one if you have the chance. Just be aware that there are a few potential problems that may bug you. Of course, we always need to keep in mind that if you give one of these to a kid, though, they won't notice any of that stuff, and will have a blast playing with it! 

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