*Exploding Crotch Syndrome, of course!
Friday, October 29, 2021
Rant Review: Masters of the Universe Origins Eternian Goddess figure
Wednesday, September 16, 2020
Thoughts on the Masters of the Universe Origins Castle Grayskull leak
Within the last 24 hours, a photo of what appears to be the MOTU Origins Castle Grayskull has been making the rounds online. It was apparently found in the files of a German retailer's website, promptly uploaded to PlanetEternia.de, and from there, it quickly spread across the 'net. Note that while this seems legit, it is not official, and even it is is real, we don't know how close to this image the final product will be.
There's a lot to unpack here. At first glance, it bears a strong overall resemblance to the vintage Grayskull, which should come as no surprise to anyone. That said, there are enough differences to make it distinct and interesting in its own right. One of the first things I noticed is the brown jawbridge. This seems an odd decision, as the vintage castle looked fine with it molded in the same green as the rest of the castle. I had no problem believing there are green trees on Eternia! While the brown chosen might make the door look better from the outside, the jawbridge itself suffers. Hopefully this is something that will change before this version of Grayskull, if it is indeed legitimate, enters production. If not, it can be repainted, so it's really not a huge deal. The weapons rack is present, though it has fewer weapons included than any previous version of Grayskull. The ladder is much wider, and actually looks functional for the figures. It's a bit difficult to make out, but behind the ladder, we can see what appears to be the torture rack that was scrapped from the final version of the vintage Grayksull! That is a very interesting inclusion, if that is what it actually turns out to be. The dungeon sticker appears to be on the floor underneath it. Finishing off the first floor is the elevator, looking very much like its vintage counterpart.
On the second floor, we have a sculpted version of the viewscreen, which was represented by a cardboard cutout in the vintage castle. The Sorceress appears in her Temple of Darkness minicomic color scheme, presumably as a pack-in figure. I'm glad to see her in the white costume, as that has long been my preferred version of her. The banners hanging on the wall look very similar to those included in the MOTU Classics Grayskull, and may well be reused from it. The control console, like the viewscreen, is sculpted, instead of a simple cardboard insert. The space suit, sadly, is not present. The throne looks very much like the vintage version. The sticker over the trapdoor appears to be on the floor, and we can only assume that it works as the vintage version did. On the castle parapets we have the laser cannon, flag, and, oddly enough, the combat trainer. I like the addition of a third platform here.
A few more general observations: The overall shell seems much more shallow than the vintage version, though it's difficult to tell for sure. There also doesn't appear to be an actual hinge, but just a seam in the plastic that allows the castle to open and close. If this photo is legit, let's hope that this is a prototype version, and that the final toy will have actual hinges. I was hoping for a Grayskull that looked far more like the early Mark Taylor prototype and Alfredo Alcala's rendering of it, but that doesn't seem to be what we're getting here, though the torture rack is a nice (and surprising!) homage to it. The inclusion of the "chess piece" on top of the facade and the ledge on the right side would go a long way toward achieving a middle ground between vintage toy and that prototype version. While I'm glad to see the ToD Sorceress, I would prefer a pack-in figure to be a character we're not likely to get as a single-packed figure, like a King Grayskull statue figure, Castle Grayskull Man, or an actual figure version of the space suit that seems to have been nixed altogether. The prototype version of the throne would be nice, as well. Extending the top ledge all the way across would also increase play and display space. I'd also love to get the Spirit of Grayskull piece that was slated for inclusion with the MOTU Classics Grayskull at one point!
While there's quite a bit we can see in this low-res photo, it's important to keep in mind what we cannot deduce. Most obviously, we can't see the front of the castle. Here's hoping it has some of the more ghoulish teeth and detailing seen in the vintage Taylor prototype and Alcala renderings, but we really won't know until more photos surface. This castle isn't perfect, but I do dig it. It's different enough from previous Grayskulls to have its own charm and identity, and should hold plenty of appeal to any kids who have bought into the Origins line. (Kids are the primary audience for this line, after all. Adult collectors have a tendency to forget that the toy world doesn't revolve around them!) According to a Target listing found earlier this year, the castle may retail for $75. Given what we see here, that seems about right. For now, we'll just have to wait until more details surface, hopefully in an official capacity from Mattel itself. That's it for today, but feel free to share your thoughts in the comments, and trek on back in two days for another MOTU Origins review. Until then, happy hunting, and stay safe out there!
Monday, January 14, 2019
The Top Ten Posts of 2018
Another year has ended, so it's time once again to take a look at the most popular posts of the past year. Pointless? Yep. But still kinda fun? You betcha! Let's roll!
10. Man-E-Faces
9. Geldor
8. Extendar
7. Despara
6. Strongarm (Strong-Or)
5. Skeletor's Pal figure comic story
4. Blade
3. Wind Raider with Eternian Death Race figure comic story
2. Lodar
1. Entrapta
Do note that the Free Comic Book Day guide cracked the top ten, but I decided not to list it since it always gets tons of views due to being swept up in the media surrounding the event. It didn't seem fair to stack the "normal" posts up against it. (Though it didn't quite crack the top ten last year, that seems to have been a one-time anomaly.) There are definitely some surprises here. The full-length figure comic stories ranked in the top five, as I expected. (More of those are coming, I promise! Real life has been so crazy that I don't get to devote the time I want to doing them, but they are in progress.) Entrapta snagging the top spot was definitely a shock! I don't remember her review generating much of a reaction, but apparently lots of people at least read it!
So, that's another year in the bag. I didn't get to post as much as I wanted--those aforementioned real-life commitments getting in the way again-- but I really enjoyed what I was able to do. It was especially fun to return to doing the full-length figure comics again! As always, this stuff is a lot of work, but it's also a lot of fun, and I'll keep doing it as long as I'm able. :) Happy 2019, and I'll see you all again soon!
Wednesday, November 21, 2018
Rant Review: Masters of the Universe Classics Intergalactic Skeletor (New Adventures of He-Man)
Obviously, I have a much more positive outlook on NA these days. (My review of Optikk makes that clear.) The Four Horsemen work wonders with their designs, and their takes on the handful of NA characters we've gotten in the MOTUC line have resulted in some of its coolest figures. Prototypes of the NA version of Skeletor were absolutely awe-inspiring, and this looked to be the figure of the year. The released version, sadly, falls quite a bit short of that promise.
I'll say this first: The sculpt is fantastic. There is intricate detail covering the figure from head to toe, so much so that many collectors feel he looks out of place in this line. While I love extremely detailed sculpts such as this, he does have much in common with the detailed sculpts of the 2002 MOTU line. Personally, I think the sculpt is phenomenal, and I wish there were far more figures in the line with this level of detail! Looking over the figure, you'll find intricate circuitry and metal parts everywhere, even lurking underneath the figure's helmet, and behind his cape. IG Skeletor would be a strong contender for the greatest figure in the entire line if not for one problem that reared its ugly head with frustrating regularity in this line: The dreaded Mattel design team.
Accessories include his helmet, if you count that, an alternate head, and his Havoc Staff. The staff is a perfect update to that of the original figure, right down to the odd creature clamped onto the back of the skull. With a blade on one end and what appear to be electric prods on the other, this incarnation of the Havoc Staff looks like a very nasty weapon! The alternate head is not for Skeletor himself, but for Faker. This is the much-requested battle damaged Faker head that fans have wanted since at least the 2002 days, and it's awesome to finally have it! The non-damaged half of the head is a very good match for the original head sculpt, and the skeletal half has some great details. The only issues with the head are with the paint. It was molded in silver with the other parts painted in, but they neglected to paint the teeth. This doesn't really bother me, but it has been an issue for some collectors who want the undamaged side to match the normal Faker head perfectly. Thankfully, this is very easy to remedy if it bothers you. The other issue is with the hair, which is a completely different shade of orange, without the paint wash that is present on other Faker heads. It's basically emulating the vintage colors, and it looks fine on the figure, but it will be a bit odd if you display this head alongside one of the standard ones. I do prefer the darker reddish-orange with the blackwash, but again, this isn't really a problem for me. (A bigger issue is the very obvious mold line on the hair piece!) It would be nice if Skeletor had included a sword of some type, but I find that the 2002-style tech sword of power looks great with him! The only problem is that I had Faker wielding it until now... now he needs a new weapon!
Wednesday, November 7, 2018
Rant Review: Masters of the Universe Classics Collector's Choice Karg figure
Do you like blue? I hope you do, because Karg is one blue figure. Very, very blue. Fortunately, blue is my favorite color, so I'm happy to see Karg climb upon the blue train! The metallic shade used for most of the figure looks fantastic, and he really stands out on the shelf. Paint apps are pretty nice for the most part, with minimal slop and bleed, aside from the silver on and around his belt. Most of the individual tools are nicely done, but there are other areas where the paint is applied too thinly, and the blue is showing through. There are also more areas here where blue creeps up onto some of the tools, as the silver was not applied as far down as it needed to be. I'll definitely have to touch up the whole belt area, but given the choice, I'd much rather have sloppy paint apps on something like a belt than on the face. Oh boy, that face. They really nailed it! The sickly shade of yellowish-green chosen is wonderful, and there's a nice light wash to bring out the sculpted detail. The eyes and the Austin Powers teeth are done perfectly. My only gripes here are the lack of paint wash on the ears and hair. There's some wash on the hair right around the face, but the bulk of it goes without. Thankfully, this is something that'll be very easy for me to correct myself. One oddity with the paint is the red areas on either side of the amulet on his chest armor. They're bright red on the left side, but more of a copper color on the right. I'm not sure if this was a mistake, or if it was intentional and I just hadn't noticed it in any of the photos. It's certainly possible I just failed to notice before, as they're quite small, and easy to miss.
The articulation is mostly standard for the line, with ball joints at the head, shoulders, and hips, swivels at the biceps, upper thighs, calves, left wrist, and waist, hinges at the elbows, knees, ankles, and torso, and a nice swivel/hinge right wrist. Well, in theory, anyway, as the right wrist is completely stuck on my figure. Hopefully I can free it up with some heat without tearing the peg. The head also suffers enormously due to the figure's design, as the furry cape, large frilly ruff, and Tina Turner hair renders it almost completely immobile. The hair is actually made from a pretty soft plastic, but it's so massive that it still just doesn't have the flexibility it needs. It's an unfortunate consequence of the character's design, and I'm not sure what else Super 7 could have done to alleviate this issue.
Karg comes with three accessories, or perhaps two, depending on how you count them. His pistol is based on the design of one seen in the movie, and his nasty dagger/icepick thingy is called the Dagger of Agony. I must say it does look pretty agonizing, and I think we can rest assured that anyone who pays a visit to his torture chambers gets well-acquainted with it. The third accessory is his hook, which plugs into his left arm stump. Since the hook is essential to his look, I can see why some might not count it as an accessory, but since it removes, I'm counting it. Unfortunately, the prototype and cardback art shows Karg wielding a barbed hook that looks infinitely cooler, and it's a damn shame it wasn't included as well. I would hazard a guess that its barbed design violated safety codes if we were still back in the Mattel era, but Super 7 doesn't seem to be beholden to those limitations, so I'm not sure why the hook was changed. Attachments from earlier figures such as Trap Jaw won't fit into Karg's arm stump either, which is another disappointment. These aren't things that seriously hurt the figure, but they are annoying missed opportunities.
Karg is a pretty great figure overall, and his movie buds will definitely be glad to have him join them at last! Super 7 has had some issues translating the 4H's sculpts into the production figures, particularly with females, but that wasn't an issue in this case. Karg was a friggin' awesome looking figure at the prototype stage, and he's a friggin' awesome looking figure now. I'm very pleased that Super 7 found a way to get us Karg, and I'm hoping a similar loophole can be used to get us a movie Skeletor. (Seriously, the Skeletor seen in the final issue of the Star comic series is basically the movie version with a different color scheme. It could totally work!) That's it for today, but be sure to swing back by in two weeks for the next review!
Wednesday, August 8, 2018
Something a bit different
Thursday, June 14, 2018
Skeletor's Pal: A Masters of the Universe comic story!
Fortunately, the tale I'm sharing with you today was one of the most popular at the time, and I remembered it quite clearly. The basic story is exactly the same, but the dialogue and many of the jokes have been tweaked and punched up a bit. All of the photos are newly taken too, of course. (Do keep in mind, however, that I had to use a different room to take these photos, and the lighting was nowhere near as good as my usual space. The photos suffered a bit for that. I'll be sure to go back to my old setup for the next one.) Think of this as the "special edition" of that older tale. Enjoy!