I've been buying all of the omnibus collections Marvel has published since reacquiring (and since relinquishing) the Conan license, and enjoyed all of them, to one degree or another. Volume 9 may seem like an odd place to begin reviewing this series, but I've seen very few reviews of this book online, so I figured I'd contribute one to help anyone who may be on the fence about this one to decide whether or not it's worth adding to their collection.
We're nearly at the finish line, but there's a
rather sizeable stumbling block in the way. But just how high is that
hurdle? The issues reprinted in this volume have a reputation as the
absolute nadir of the entire original Marvel run of Conan, so I was
interested to read them for the first time to see just how bad things
got. The book is fairly strong as it kicks off, with Val Semeiks
continuing his run, now co-plotting with Charles Santino. These stories
are all single issue adventures depicting Conan as an unstoppable force,
charging ahead relentlessly as he deals with any obstacles in his path
in the most direct manner possible. These issues are fast-paced and
action-packed, with energetic art by Semeiks and the legendary Alfredo
Alcala providing appropriately detailed and hard-edged visuals. My
favorites are #215, in which a group of Turanian soldiers very quickly
learn the perils of trying to take a Cimmerian captive; #218, which
follows Conan's battle for survival on a small island populated by
hostile visitors; and #219, which relates Conan's efforts to escape a
city on horseback. These stories are fun reads, and very entertaining,
but I wouldn't want an extended run of such short, disconnected stories.
Then,
we get an extended run of such short, disconnected stories, as the
Semeiks/Santino team leave the book, and the editors burn through a
bunch of inventory issues. We get stories by Larry Hama, Don Perlin,
Michael Fleisher, and Gerry Conway. Most of these are decent stories
that neither excel nor offend, though I found Conway's trio of
two-parters rather tiresome. Hama's pair of done-in-one stories were
probably my favorites from this batch, with "Drum Song," a tale of
Conan's pirate days narrated in verse, a particular standout. There is
some nice art to be found among these issues, including one fully
illustrated by Alcala. Still, I was ready for the series to have some
sense of direction again long before I reached the end of these short,
mostly single issue tales.
There isn't much in the way of bonus material, but that's hardly surprising, so late in the run. The introductions are the main draw on that front, and they offer a few nice tidbits. The intro by Higgins is particularly interesting, revealing some of the thinking behind the "young Conan" run. I recommend this book for big Conan fans, but only if you can get it at a significant discount, or borrow it from your local library. Just be aware going in that you're not getting the series at its best, adjust your expectations accordingly, and you'll find some fun material among the dreck.
I'm currently working my way through volume 10, and enjoying it quite a bit more. I'll probably whip up a review about it as well, once I'm done with it. I may go back and review the earlier volumes, if there's any demand for it. Everyone take care, and I'll see you next time!
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