Tuesday, August 24, 2021

Rant Review: Masterverse Skeletor figure (Revelation series)

With the shockwaves created by the first half of the new Revelation series still resonating, the accompanying Masterverse toyline continues to roll out. Distribution of the line is extremely spotty in my area (what else is new?), but I did happen upon a single pair of the big two last week. With He-Man already covered, today we'll be tackling the Lord of Destruction himself! Is this newest incarnation of the skull-faced archfiend worthy of standing alongside his predecessors on the shelf, or is he bound for the "extras" bin? Read on...
Unsurprisingly, much of the sculpt is shared with He-Man, so most of what I said their applies here: It's a slightly different rendering of the core MOTU buck, with a slightly leaner physique that still looks quite powerful. New parts include the forearms, hands, shin guards, feet, loincloth, and the head, of course. The head sculpt has drawn quite a few complaints online, and I wasn't crazy about it myself, judging from photos. It also appeared far too small. In-hand, thankfully, it comes off far better. The size still seems a bit small, but it's perfectly serviceable. Its sculpt also looks better in person, accurate to the animated design, with a touch of added detail. 

There are some nice ridges on the forearms, reminiscent of the vintage cross sell art. The feet are massive, easily the largest we've ever gotten on a Skeletor figure. Their size and giant claws make them look almost like shaved werewolf feet. It's taking me awhile to get used to them, but their size does lend the figure greater stability on the shelf, so that's a plus. Skeletor fares better than He-Man with overall detail, with some nice texture work on the hood, and the armor straps and baltea have a nice leathery texture. The shin guards and belt have very little in the way of detail, only a few studs and ridges. The birdlike ornament that has long been a feature of the belt has been omitted, owing to the animated design.
I'll point out here that, as with He-Man, heads from the Classics and Origins line are compatible with this figure. Origins heads require a bit of heat to fit easily, while Origins heads pop right into place. The shades of purple don't match, but that's an easy thing to fix if one is so inclined. I'm glad to see Mattel allowing for this kind of compatibility between MOTU lines! (It would be pretty shortsighted if they didn't, but that doesn't mean it was assured, given their track record!)  
As is typical for Mattel, there aren't many paint apps on this figure, but what we have has been neatly applied. The skull is a nice light gray with white teeth, and all the hollow areas are neatly filled in with black. The armor has a nice dark purple framing the bat emblem. The only bit of slop on my figure can be found on the crossbones area of the armor, and it's nothing major. I only noticed it once I was actively looking for it. There are plenty of details that have gone unpainted, and the lack of paint washes is again noticeable. I'm also curious why they painted the skull in these colors, rather than a cartoon-accurate yellow. 
Skeletor shares He-Man's articulation model, which comes as no surprise. Old Bonehead has swivel & hinge shoulders, wrists, hips, and ankles, double elbows and knees, swivels at the boot tops, thighs, waist, and biceps, and a ball-jointed head and torso. Nearly all of these points of articulation move smoothly and hold poses well, though he has the same odd hip construction. Eveything works as you'd expect until you hinge the legs outward, at which point the barbell piece inside the crotch drops down. This allows a greater range of outward motion for the legs, but the problem is that the barbell doesn't always want to pop back up when you move the legs inward. My Skeletor has more of an issue popping this piece back into position than my He-Man does. Even with that bit of weirdness, this is a strong articulation model, and it's a few tweaks away from being on par with what we see on most of Hasbro's collector lines. That is a very good thing indeed!
Skeletor's accessories include the requisite Havoc Staff, his cape and armor, the Shaping Staff, and two extra sets of hands. The Havoc Staff is cast in lighter shades than we're accustomed to, and has a nice wash over the ram skull. It looks appropriately cool and sinister. The Shaping Staff is cast in gold and almost devoid of detail, but that's true to its design. Both staves pop easily into the grasping hands, though the Havoc Staff's top-heaviness makes it prone to fall out at times. The armor has a multi-piece construction, with the cape slipped in between the two sections. Without anything to secure the front of the top piece in place, it can slip back while posing, but stays put most of the time. This is an interesting approach to Skeletor's armor, and I find that it works pretty well. I'm always glad to see Mattel's design team thinking outside the box and trying new things! The cape itself is a thin piece of fabric, but it does have a nice thin layer of flocking on the back. Thankfully, owing to the design of the armor, it'll be very easy for anyone who wishes to replace the cape to do so. 
With any new iteration of MOTU on toy shelves, Skeletor is bound to be one of the most heavily scrutinized figures, and that has definitely been the case with Masterverse. I was unsure about the execution of this figure based solely on photos, but I'm happy to see that most of my apprehension was unfounded. At this point, I'm thinking that Mattel really needs to get someone else to do their product photos, as whomever is currently taking them really does the product no favors! That aside, this is not a perfect figure, but it is a very good one, and I'm very interested to see what Mattel has in store for us with this line as it continues to evolve. That's it for today, but keep scrolling down for plenty more photos, and head back this way Friday for the next Origins review! Until then, stay safe out there, and happy hunting!










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