Tuesday, September 7, 2021
Rant Review: Masterverse Moss Man figure (Revelation series)
Monday, September 6, 2021
The 007 Re-Read Project: James Bond and Moonraker by Christopher Wood
Much like the book we looked at last week, James Bond and Moonraker was written by Christopher Wood based on his screenplay for the film. Unlike The Spy Who Loved Me, however, Moonraker actually has some ties to the original Fleming novel, tenuous though they may be. This results in a rather odd situation, as the book is written as if it is canonical to the previous novels, but features specific characters and concepts Bond has already encountered. It's not a big deal, of course, just a bit of weirdness you have to handwave away. I was particularly interested to read this novelization, as the movie is one of the most derided of all the Bonds. With the alterations Wood made to James Bond, The Spy Who Loved Me to make it more in the vein of the literary 007, I was curious about whether or not a similar approach here would make it more serious and grounded than the movie. There are quite a few differences between novelization and film, but as with Wood's previous book, there's no way of knowing which are due to the book being based on an early draft of the screenplay, and which are due to changes made with the intention of making this book mesh better with the others. Whatever the case, it makes for an interesting reading experience. As ever, I do my best not to blow the entire plot, but there are SPOILERS AHEAD! Things kick off with the mid-air hijacking of the Moonraker, a space shuttle that can travel into space and back to earth, landing like a normal airplane. It was created for NASA by Hugo Drax, an ultra wealthy businessman who doesn't want to cede control of space to the Russians. As the Moonraker was being loaned to the English government in exchange for sharing some top-secret tech of their own, the secret service is now involved. Bond heads to Drax's estate to begin his investigation, and quickly develops suspicions about Drax himself. Bond's eventual ally in his investigation is the hilariously-named (even by James Bond standards) NASA pilot and CIA agent Holly Goodhead. Once Bond becomes a big enough concern, Drax enlists the aid of none other than the indomitable Jaws to snuff him out.
Wood again writes Bond far closer to Fleming's version than what audiences were currently seeing onscreen, and that is to the book's advantage. Many of the more controversial aspects of the film-- the gondola hovercraft, the double-taking pigeon, Jaws's girlfriend, to name a few-- are absent, and the overall tone is more serious. There are several sequences that are downright intense, some of which are played for laughs in the movie. A couple of the movie's strongest scenes are absent, such as the fate of poor Corinne (named Trudi in the novel) and the shooting scene with Drax and Bond. Drax himself is virtually identical physically to the character in Fleming's novel, and there's a nice reference to his predilection for playing bridge, which featured heavily in the Fleming novel. Bond wonders to himself what side he fought on back in the war. Surprisingly, we never get any background information on Drax, so we're left to wonder along with him. It could be that Wood's intent was for the character to share the same history as the Fleming version, but his overall demeanor and Ra's al Ghul-esque motivations are incongruous with that. In any case, he's an effective villain, and I find him more interesting than the previous book's Stromberg. Drax's first henchman, Chang, seems an attempt to create an Oddjob sort of villain, but he receives no development, and falls far short of that standard. His battle with Bond in Venice is a highlight, however, and far more violent that anything we'd see in any of Moore's Bond movies.
Holly fares much better as a heroine than Anya did in Wood's previous book, getting the better of Bond on a couple of occasions, and her skillset proves absolutely vital in the book's final act. Jaws is, if anything, even more formidable than before, and seems to be virtually indestructible. (His survival of the destruction of Atlantis in the previous book, by the way, is not explained. Where he is shown to clearly have survived in the movie, the novelization saw him in a situation seemingly guaranteed to result in his doom. I wondered how Wood would address it, if at all, and it turns out that he didn't. Not a big problem, just worth pointing out.) Without the addition of his girlfriend-- though he does save a female astronaut from Drax's space station during the climax, she's clearly not the same character-- his turn hinges entirely on Bond pointing out how he himself will ultimately be disposed of once Drax no longer has need of him, as he clearly will not fit into his idea of genetic perfection. His scenes following his face turn are far stronger than in the movie, and one gets the sense that his selflessness in saving Bond, Holly, and the unnamed astronaut are an attempt to atone for all the horrible things we've seen him do prior to this. It's a strong (possible) end for "the man with murder in his mouth."
Notable quotes:
There may have been something slightly vulgar about the display of so much wealth, but it was a very genuine vulgarity.
"I want you to look after Mr. Bond, Chang," [Drax] said slowly. "See that some harm comes to him."
The voice was as cold as that of a mid-western Baptist schoolmistress making her first trip east of the Great Lakes.
Poor Q. He produced equipment for every contingency and yet was furious whenever one arose.
"Mr. Bond--" the voice echoed down from above, and conveyed a note of genuine regret "-- you defy all my attempts to plan an amusing death for you."
His smile was like a crack on a gravestone.
"At least I will have the pleasure of putting you out of my misery."
Whatever your feelings about the film version-- personally, while I find all of the common criticisms of it valid, I still like it and enjoy watching it for some damn reason-- James Bond and Moonraker is a damn entertaining book. The plot meanders a bit, as does the movie, but Wood keeps a quick pace, and his wit and clever turns of phrase keep things enjoyable. It's a bold, sprawling adventure, exciting and ridiculous in equal measure, much like the movie itself. I find myself wishing that Wood had written more Bond novels, particularly some not based on the movies. Recommended.
That's it for today, and I'll be skipping next Monday, but fly back here in two weeks, as we move into the John Gardner era!
Friday, September 3, 2021
Rant Review: Masters of the Universe Origins Ram Man figure
One of the most exciting announcements from last year's Power Con was the debut of the MOTU Origins deluxe line, featuring Ram Man. A mainstay in the MOTU mythos from early in its life, Ram Man's figures have typically been largely defined by their action feature. If ever there was a figure who suited the deluxe line, it was Rammy! The vintage figure really stood out among his plastic brethren, with a unique design, and even a different sculpting style, that made him look almost like a refugee from another toyline. His articulation was further compromised by the toy's action feature, but what an action feature it was! By retracting the feet into the body and pressing the switch on his foot, the figure would ram forward, a function that we '80s kids found a wide variety of uses for! This feature was intact in the 2002 version of the figure, but absent in the action feature-free MOTU Classics version, which gave us our first ever fully articulated Ram Man. This new Origins version looks to split the difference between the two approaches. How does it fare? Read on...The sculpt is emblematic of the approach of the Origins line in general, as it virtually replicates the vintage design, while slightly improving the level of detail. The sculpt is 100% new, another aspect of the figure's design that undoubtedly earmarked him for inclusion in the higher-priced deluxe line. Every aspect of the burly fan-favorite is here, from his kilt/tunic, his beefy arms, big armor with the chains, and his helmeted head, slightly befuddled expression and all. There are some nice dents and dings sculpted into the helmet, a fun detail that was totally absent on the vintage toy. There does seem to be a bit more of a style cohesion in relation to the rest of the line, however, making the figure look less like he wandered in from another toyline. This is some of the strongest work we've seen from the Origins team so far.Ram Man's paint apps are bit less neat overall than what I've seen on most of the line so far, with a pretty wide variation in the quality of the paint apps on the face and belt buckle. One of my figures has an open-face helmeted head with a very neat face, while the extra I got for my little niece to play with has very sloppy paint apps on that head, about half of which are barely even filled in. The silver belt buckles suffer from slop and overspray on every example of this figure I've seen. If you're fortunate enough to run across more than one of these at once, I definitely recommend that you take a minute to look over the paint apps and choose the best example.
As Rammy has a unique sculpt, so he also has a unique articulation model. He has the swivel & hinge shoulders, elbows, and wrists and the ball-jointed head that is standard for the line, but it's a different story below the waist. There is no waist swivel, and the only leg articulation present are swivel & hinge knees. This was a necessary compromise due to the action feature, so I doubt anyone is overly surprised about it. Frankly, the knee articulation on its own is so useless that they might as well have not bothered. The action feature itself works a bit differently. After pressing the figure down, you have to press him down again to make him spring up slightly. This is a bit harder to activate than the traditional implementation, and it doesn't work as well in general. I really would have preferred the vintage-style feature instead. It really feels like the design team tried to fix something that wasn't broken.Rammy is fully loaded with accessories, as we've come to expect from the deluxe line. He has a swappable head, an alternate right hand, and two axes that can fit together. The deluxe wave one minicomic is also included. The alternate head has a face guard that seems to be inspired by the 2002 animated show, which is a nice touch. I've actually found myself keeping that head on the figure more often than not. This is definitely a better option than the unhelmeted head we got with the Classics figure, particularly with the clumsy implementation that version had. I'm glad they went this route instead. The axes can attach at the handles, and while it looks odd and unwieldy, I can't deny that it also looks plenty dangerous! (Though it may be far more dangerous for the wielder than any of his enemies!) This is a pretty robust suite of accessories, especially for a fully tooled figure with an action feature, so I definitely feel that we're getting our money's worth here.
As an essential supporting cast member, Ram Man is one of those figures pretty much everyone wants in their collection. Mattel did him up right, despite a few issues. The ramming feature isn't implemented as well as it could have been, but let's face it: Most of us who are buying these are just going to have him standing on a shelf, so it's not that big a deal. For those of us with children in the family who will be actually playing with them, well, most of them won't know what the alternative is, so they likely wont be bothered by it. My little niece certainly isn't, and she has loads of fun ramming him into things! Ram Man is one of those iconic MOTU figures and characters who has entered the public consciousness, and this is bound to be one of the more popular figures from a very popular line. Thankfully, he's been done justice, and I'm glad to have him in my collection. That's it for today, but smash your way back Tuesday for the next Masterverse review, or stop by Monday for the next entry in the 007 Re-Read Project! Until then, stay safe out there, and happy hunting!
Tuesday, August 31, 2021
Rant Review: Masterverse Evil-Lyn figure (Revelation series)
Monday, August 30, 2021
The 007 Re-Read Project: James Bond, The Spy Who Loved Me by Christopher Wood
James Bond, The Spy Who Loved Me occupies a rather odd position in the Bond bibliography. Despite sharing the title with one of Fleming's original Bond novels, the film version of The Spy Who Loved Me bears absolutely no resemblance to its contents. This was apparently a condition that Fleming himself insisted upon when he sold the film rights to the Bond books, as he was dissatisfied with the novel. (He wasn't the only one!) Rather than release a tie-in edition of the book that bore no relation to the movie, it was decided to have screenwriter Christopher Wood write a novelization with a slightly modified title to differentiate it from the Fleming original. This was one of the only books that I was unable to find during my Bond book binge of the mid-to-late '90s. Well, that's not exactly true; while I was able to find copies for sale online, they all commanded prices that were well out of my comfort zone, particularly for an old paperback. (There was a rather nice hardcover edition published in the U.K, but I was unaware of that at the time, and given that it went for far higher prices, it wouldn't have mattered anyway!) Thankfully, it was made available as an ebook back in 2013, and I was finally able to acquire a copy. (Oddly, it was delisted at some point, and a quick web search didn't turn up any explanation.) As always, I won't blow the whole plot, but there are SPOILERS AHEAD!
Notable quotes:Women you pick up in casinos are either straightforward whores or have run out of money playing some ridiculous system. Either way they are going to be very expensive and probably very neurotic. (Yikes!)Bond felt a sense of unreality. He had been dropped onto the roof of the world and he had done nothing to earn these spirit-enriching vistas, the reward of those who had bravely scaled the face of a mountain. Bond preferred his pleasures hard-won.(As Bond is relentlessly accosted by merchants in the Cairo marketplace.) Bond felt like a man swimming against the tide. If anyone tried to sell him dirty postcards, he might go under.Stromberg turned slowly like a man in a trance and Bond found himself staring into eyes that were two long corridors leading nowhere. He realized that Stromberg was completely and utterly mad. "You do not understand, Commander Bond. I want to destroy the world."The two departing submarines were now framed in the gaping bows of the Lepadus. It was like a painting. A painting of the end of the world.The tight, cruel line of Bond's mouth divided like a trap being sprung.
Friday, August 27, 2021
Rant Review: Masters of the Universe Origins Keldor & Kronis Rise of Evil figure set
Hoo boy, was that ever a debacle! If you were trying to score one of these sets earlier in the year, you know exactly what I'm talking about. Thankfully, Target re-ordered more of this exclusive set, and there is now a supply that is more than ample, with many stores piling dozens on the shelves. (Though there are none here, oddly enough.) As with the Scare Glow situation last fall, the drama surrounding the acquisition of this set has largely distracted from its merits. The 2002 revamp and its designs remain beloved among a large contingent of collectors, myself among them. Though Origins hasn't yet been around long enough to give us the breadth of the MOTU Classics line, it has already shown itself to be widely inclusive of various incarnations of the property. Getting a 2002-themed set like this is a huge deal, especially so early in the line's life. Does it live up to the hype, or will you want to condemn it to Despondos? Read on...
As per usual, the packaging art is beautiful. It even makes someone like me, who opens every damn thing, reluctant to rip into it. The sculpts are a bit of a mixed bag. Keldor is very well done, making use of existing body parts and adding a new head. I've seen many people claiming that this is the head from the Classics figure, but while it does look very similar, an in-hand examination of the two quickly makes it clear that it is a new sculpt. It's a great head sculpt all the same, with an expression that manages to seem both charmingly roguish or downright sinister depending on the angle from which it is viewed. His cape and boots are also new, adding some very useful pieces to the parts bank. The Skeletor head, touted as an Alcala version, is a fantastic addition to the line. It doesn't look explicitly Alcala-style to me, but it remains a very cool and creepy rendition of the arch villain, with a great pair of jewel eyes, to boot! As with the MOTU Classics Alcala head, the shadowed portions around the eye sockets are purple, but some quick paint detailing can fix that. It's easily the best Skeletor head sculpt we've gotten in the Origins line, and I hope they make it available again down the line so we have options other than dropping $30 on a figure set to get an extra.
Kronis fares... less well. Like Keldor, he is made up mostly of reused parts, all of which are appropriate. His head is new, and it's, well, it's not great. Where Keldor's head sculpt looks as if they closely modeled it on the excellent MOTU Classics version, Kronis has a head sculpt that looks as if someone with very poor vision described the Classics version to the sculptor. There may have been a major earthquake during the sculpting, but they kept it anyway. Also, somebody peed on it. There was also probably-- well, you get the idea. It's a very odd sculpt, and it looks far more like someone's bad cosplay of the character than the character himself. I've mostly been happy with the sculpting work we've gotten with the Origins line, but this is easily the worst thing released to date.
Both figures have the sparse but neatly-applied paint apps we've come to expect from this line. There is a spot on the Skeletor head's teeth on the right side where it looks as if paint has chipped away, but every one of these I've seen has this, so I'm guessing it's a widespread production error. Not a major deal, easily fixed, but worth noting. Both figures have the line's standard articulation, with swivel & hinge shoulders, elbows, wrists, hips, knees, and ankles, swivels at the calves and waists, and ball-jointed heads. This remains a great articulation model that is tons of fun to play with and pose!
The set has a decent amount of accessories, with armor and a gun for Kronis, and two pieces of armor, a cape, Havoc Staff, sword, and alternate head for Keldor. I've already covered the head and cape, but it's worth mentioning that the armor Keldor is wearing is the standard Skeletor armor. This is inaccurate to the character's design, and it's too bad the design team repeated the cost-cutting measure that was employed with the MOTU Classics version. Like Evil-Lyn's 2002 design, it seems we're doomed to never get an accurate version in figure form! The armor has the bat painted in green, likely inspired by the character's original B-sheet design, so that's a nice easter egg for the old school fans. The staff and sword are molded in translucent green with the purple bits painted on, giving them a very cool "powered up" look. Kronis has his armor, a nice design that differs from the Classics version, and a black version of the Grayskull rifle. The figure lacks the green skull & crossbones belt that he is normally shown wearing.
Despite the months-long drama and turmoil that surrounded this set-- you just know the people who paid hundreds of dollars for it earlier in the year are really kicking themselves-- this is a pretty awesome set, and I'm damn happy to have it in my collection. The odd head sculpt that Kronis got saddled with is definitely a major negative, but this set brings so damn much coolness to the table that it's a net win, even with that strike against it. With the Lords of Power re-releases, the Evil-Lyn repaint, and the upcoming minicomic Tri-Klops, Mattel is gradually building a pre-Adam version of MOTU's main antagonists, and that is a very cool thing indeed. It all starts with this set, and even if you only want it for the custom potential of the new parts that are utilized, it's one of the best $30 purchases you can make. Of course, clearance seems to be inevitable, what with the vast numbers now littering Target shelves, so that's always an option, too. Personally, while I'll score a couple of extras for parts at a reduced price if I can, I'm very glad I secured a set when I did. It's one of the standout releases in the Origins line, and easily one of my favorites. That's it for today, but lead your invading forces back over Tuesday for more! Until then, stay safe out there, and happy hunting!
Tuesday, August 24, 2021
Rant Review: Masterverse Skeletor figure (Revelation series)
Monday, August 23, 2021
The 007 Re-Read Project: James Bond: The Authorised Biography by John Pearson
James Bond: The Authorised Biography is a rather odd, but fascinating, book. A bit of online research reveals that Pearson, after writing his acclaimed biography of Bond creator Ian Fleming, conceived of a similar biography of James Bond himself, treating him as if he actually existed. Ian Fleming Publications, then called Glidrose, was intrigued by the idea, and officially sanctioned the book. Like Colonel Sun, I had not heard of it during my numerous bookstore raids back in the '90s. Unlike Amis's opus, I didn't have the good fortune to stumble across it, so it was a few more years before I learned of its existence. It was out of print at the time, and like the movie tie-in novels by Christopher Wood, used copies on the secondary market were priced beyond my comfort zone. I put it on the backburner and basically forgot about it for a number of years. It was made available as an ebook in 2012, and I finally got it shortly afterward. However, I pretty much forgot about it once again until I began this series of posts, so I've just finished reading it for the first time! As always, I endeavor to avoid giving away everything, but there will be SPOILERS AHEAD!
Notable quotes:James loved his father but could not speak to him of anything that mattered, worshipped his mother, but could not forgive her for rejecting him. In years to come a lot of women were to pay the price of this rejection.War is a dirty business, but some men's wars are dirtier than others.He knew that whilst in ordinary war it is the last battle that counts, in the secret war there could never be a final battle, only the ceaseless ebb and flow of murder and betrayal.I asked him if he saw the James Bond films."Oh yes... At first I was a bit put out to see that Connery fellow supposedly playing me, but I suppose that's normal... it was rather, shall we say, disturbing. I felt as if my character, my whole identity, had gradually been usurped by someone else."
Friday, August 20, 2021
Rant Review: Masters of the Universe Origins Fisto figure
There are many ways to battle evil, but sometimes, you just can't top smashing it with a big metal fist! One of the best-known and most beloved MOTU characters, Fisto stood out from the moment I first saw him. Rather than first becoming aware of him via a toy commercial, as was often the case, I first came across him when I saw the figure in a store. With his neatly groomed hair and beard, he had something of the air of an old school boxer about him, and apparently that impressed me to some degree. His big-ass metal fist surely didn't hurt, either! Mattel even took the unusual step of associating him with a steed of his own in Stridor. On package art and advertisements, vehicles normally went to He-Man or Skeletor by default, so having Mattel itself showing Fisto with a mount of his own made him seem like kind of a big deal. His included minicomic, The Clash of Arms, also went a long way toward establishing him as a burly brawler to be reckoned with. Captured and forced to battle a succession of foes in the gladiator arena that Skeletor apparently has, Fisto bashes his way through his opponents with He-Man-like ease. Sure, he eventually gets into trouble when facing Whiplash, but he had already been through quite a lot by then. All in all, it was a strong showing, and it made me like him even more. Fisto was immediately a featured player in my MOTU adventures, and remains so to this day.
The sculpt is very familiar, of course, apart from the new fist and head. The head sculpt captures the essence of the vintage figure quite well, without duplicating it exactly. There are a couple of oddities, however. For some reason, there is no sideburn sculpted on the left side of the head. One is sculpted on the right side, but most of it is left unpainted as if to match the left side. (See the photo below.) It's very odd, and impossible not to see once you've noticed it. It gives the head an unfinished feel, and I can't imagine why they put the figure into production like this. The trademark giant fist is a pretty straightforward duplication of the vintage design, and is molded in a nice metallic silver.
Fisto has the sparse paint apps we've grown accustomed to with this line, but they're not as neat as usual. Both of my figures have the sideburn oddity mentioned above, as well as a fair bit of slop with the silver paint on his armor and left wrist. The sculpted area of the beard is not fully painted around the mouth, resulting in some fleshy whiskers underneath his nose. The eyes are very neatly done, thankfully. Unlike most of this line, Fisto's colors are largely darker than those of the vintage toy, particularly the purple.
Fisto has swivel & hinge shoulders, elbows, left wrist, hips, knees, and ankles, a swivel at the right wrist, waist, and boot tops, and a ball-jointed head. The giant fist loses one point of articulation, but I doubt anyone is truly surprised by that. It also lacks the spring-loaded punching feature of the vintage toy, of course. While most of the pieces pop apart at the usual places, Fisto's right fist does not. You can probably remove it without too much trouble if you apply some heat, but I haven't tried it yet.
Fisto's accessories are his armor, previously seen on Clamp Champ, and his purple sword, previously seen in green with Tri-Klops. The wave five minicomic is also included. That means we only have two pieces of new tooling for this entire figure. It would have been nice to get an Origins version of his massive 2002-style sword, but Mattel has made it clear that they're going the cheapest route possible with the vast majority of these figures. I still feel we're getting an okay value with these retailing for under $20, but with a price hike on the way, Mattel really needs to start giving us a bit more for our money.
Despite feeling a bit light on accessories-- and honestly, it always seemed weird to me that Fisto had a sword, anyway, as a hammer, mace, or even shield seems more appropriate-- Fisto is a cool character, an essential figure, and a great addition to the Origins line. And for me, at least, the Champ finally has his brother! If you still haven't secured a Fisto of your own, keep a check on BBTS and Amazon, as he's been available several times for retail. (It might also be worth keeping an eye out for a possible running change that addresses the odd sideburns issue, if you're into variants. I have no idea if they're going to do anything about that, but it's a possibility.) That's it for today, but bash your way back here Tuesday for more! Until then, stay safe out there, and happy hunting!
















































