*Exploding Crotch Syndrome, of course!
Friday, October 29, 2021
Rant Review: Masters of the Universe Origins Eternian Goddess figure
Tuesday, October 19, 2021
Rant Review: Masterverse Spikor figure (MOTU Revelation series)
Friday, October 15, 2021
Rant Review: Masters of the Universe Origins Beast Man figure (Lords of Power)
Rant Review: Masters of the Universe Origins Stinkor figure
Wave six of Mattel's Masters of the Universe Origins line is popping up across the country, though not in my city, as usual. Thankfully, BBTS has me covered, as the set I had on pre-order with them showed up at my house a couple of days ago. My reviews of that set kick off today with a look at one of the most beloved and infamous figures in all of MOTU, the smelly scoundrel himself, Stinkor! I'll tell you the bad news right off the bat: Stinkor doesn't stink, despite the packages claims to the contrary. Stinkor's package is the only one lacking the little vent at the bottom of the bubble, presumably to prevent the figure's patchouli-infused aroma from escaping, but this was an unnecessary precaution. The figure simply doesn't have his signature smell, and from comments I've seen across the web, none of them do. I'm not sure exactly what went wrong, but it's a shame this figure's key feature is missing. With that unfortunate bit of business out of the way, let's move on...
The sculpt is no surprise for anyone familiar with the character's past plastic incarnations, as he is a recolor of Mer-Man. As ever, the Mer-Man head sculpt is oddly far more appropriate for this furry fiend than for the scaly undersea warlord, though the smooth body and limbs are a bit incongruous. The Classics version of the figure went with the furry body that was originally planned for the figure during the prototype stage, but as Origins nearly always draws inspiration from the vintage toys, the route the designers took here is no surprise. The sculpt works as well for the character as it did in the vintage line's days, and fans of the character will not be disappointed.
Stinkor traditionally has some of the trickier paint apps in the MOTU range, as the white and red on top of black is notoriously difficult for toy manufacturers to get right. Mattel has applied thick enough coats of white and red to avoid the black bleeding through for the most part, though bleed through is evident in some areas. The right arm on my figure has coats of white paint of varying thickness, and the bleed through is at its worst here. The cut lines are nice and crisp, though the red of the gloves doesn't exactly line up with the sculpted points of the gloves. This detail doesn't really bother me, but your mileage may vary. There's a major color mismatch between the painted red gloves on the forearms and the molded red hands, and that's a much bigger issue. The mismatch looks awful, and once noticed, you can't un-see it. The figure's head has more issues. Mine has a random bit of white paint on one lip, but this is thankfully hidden by the armor in most poses. The eyes are fairly sloppy, with wavy, unclear lines around the rims. The ribbed area around the eyes has not been painted fully, with only a thin white strip around the outer perimeter. This doesn't look inherently bad, but if you're familiar with how Stinkor figures normally look, including the vintage figure from which this one draws its inspiration, it's something you're bound to notice. I was particularly annoyed to see that the white stripe down his back only goes down to the top of the figure's armor! Every prior Stinkor figure has had a white stripe that went most of the way down the figure's back, and this is a distinctive feature of the character and skunks in general. This move reeks of cheapness even beyond Mattel's general M.O. of cost-cutting. None of these paint issues ruin the figure, but they do compromise its look significantly.
Stinkor sports the articulation model we've become accustomed to with this line, with swivel & hinge shoulders, elbows, wrists, hips, knees, and ankles, swivels at the waist and calves, and a ball-jointed head. As ever, this is a very good articulation model that is lots of fun to play around with, and the parts pop apart at the usual spots for easy swapping, though I recommend heating the elbows, hips, knees, and ankles before popping them apart. Stinkor has his standard pair of accessories, his armor and shield. Both of these parts are traditionally reused, but we're seeing them for the first time in the Origins line. Stinkor's armor is a "pre-use" of Mekaneck's, and his shield is a blue version of the Castle Grayskull weapons rack shield. It was MIA in this line's version of Grayskull, however. It would have been nice to have the tanks that were added to the character's design in the 2002 days as an option here, but let's face it, that was never going to happen in this line. Armor and a shield aren't hugely impressive accessories, but at least both are new to the line, and Stinkor's main weapon is his stench, so he doesn't really have much need for a physical weapon, anyway. This wave's minicomic is also included, and while it's a nice bonus, it seems more than ever that these are simply dashed off quickly, with little care. Still, I do love the fact that they're included, and I'm sure any kids who may get any of these figures will enjoy them more than the average adult collector! It may seem from this review that I dislike this figure, but that's really not the case. I actually like it quite a bit, it's just a shame that Mattel's cost-cutting has unnecessarily compromised its look. I'm not sure what happened with the figure's signature smell, as we were assured that it would be present, and the package even insists that the figure stinks. There may have been a mistake during the production run, or maybe the scent was applied and it simply wore off by the time it reached our shores. Whatever the case, it really sucks that the figure's main feature is simply not present. Stinkor is popular enough that the figure is sure to be a strong seller regardless, and I'm happy to have him in the Origins line. I just wish he wasn't a shadow of what he could, and should, have been. With a price increase incoming, Mattel really needs to be stepping up their game to justify the higher price, rather than doubling down on the cost-cutting. That's it for today, but swing back by next Friday for the next Origins review! Until then, stay safe out there, and happy hunting!
Thursday, September 23, 2021
The LEGO Haunted House has electricity!
Just a quick update on my beloved Haunted House compound: I picked up a string of fiber-optic lights on clearance at Target a couple of years ago. Because I am so on the ball, I finally got around to actually installing them this week! They can display either red or green, or you can choose to have them alternate between the two. Personally, I prefer red.
The entire compound has grown quite a bit over the years, with a slowly but steadily expanding cemetery, and even the addition of a haunted lighthouse! I've been offered as much as $750 for the whole shebang, but this is something I won't sell unless I absolutely have to. I just love the damn thing too much!
Friday, September 17, 2021
Rant Review: Masters of the Universe Ninjor figure
As one of the vintage MOTU line's final releases, Ninjor was a bit of an oddball that stuck out even in a sea of oddballs. Even among cybernetic elephant men and reptilian speed freaks with tires wedged into their torsos, a straight-up ninja transplanted to Eternia seemed a little weird. Ninjas were very popular fare in the late '80s, however, so it was perhaps inevitable that the team behind MOTU would slip one into the line in one form or another. Something that is particularly amusing to me is that, given the vintage figure's resemblance to Lee Van Cleef under his mask, the character seems to have been partly inspired by the TV series The Master, which really only remembered today for the good-natured mocking it received on Mystery Science Theater 3000! As with most of the line's late releases, Ninjor made few media appearances, and lacked much character development as a result. He continues to be one of the more obscure and maligned MOTU characters. Is his debut in the Origins line cool enough to overcome that? Read on...
From the neck down, Ninjor shares all his parts with Skeletor. Many have expressed puzzlement that an apparently human character would have the clawed hands and feet shared by many of the line's villains, but this always made perfect sense to me. I always assumed these were simply boots and gloves he was wearing to aid him in combat and climbing, no doubt inspired by my having seen ninjas use clawed devices for climbing in various movies. Of course, given that he does live on Eternia, there's always the possibility that he's not entirely human. However you rationalize it, the parts are accurate to the vintage figure, so they definitely belong here. The head is new, and while the mask is not removable on this figure, the part of the face that we can see certainly carries the same likeness. The shirt piece is not cloth, as it was on the vintage figure, but it is sculpted with a nice clothlike texture that works very well, as we saw previously with Scare Glow.
The few paint apps the figure requires are applied very neatly, and despite some color combinations that are often problematic, the underlying color never bleeds through. Caucasian fleshtone over black plastic is a recipe for bleed-through, but non is present here. Ninjor has the articulation model we've become familiar with, with swivel & hinge shoulders, elbows, wrists, hips, knees, and ankles, swivels at the boot tops and waist, and a ball-jointed head. He's a very fun figure to pose, and none of the joints on mine are overly tight or loose. The pieces pop apart at the usual spots for easy swapping, but as always, I recommend heating the elbows, hips, knees, and ankles before popping them apart.
Ninjor has a nice assortment of accessories, with a katana, nunchaku, and a bow. The weapons fit easily into his hands, and so far have not shown a tendency to fall out. The nunchaku have a chain with actual individual links, which is a nice touch. With the two weapon slots on his back, you can have him hold one while storing the other two. I always appreciate when a figure's accessories can be stored on the figure itself, so this was a very nice surprise! All weapons are molded in silver, and while some additional paint apps would have been nice, their lack is not surprising. The wave four minicomic is also included, and while the tiny page count severely limits the kinds of stories that can be told, I'm still gleeful about getting actual minicomics with these figures!
The announcement of this figure's inclusion so early in the Origins line was a big head-scratcher for many collectors, but I was happy to see Mattel mix things up a bit. For most collectors, Ninjor is far from an essential character, but he has an interesting look, some cool accessories, and let's face it: Ninjas are still cool. A ninja with red demon boots, even more so! I doubt he'll be cracking any top ten lists, but if you tend to like the oddballs, as I do, Ninjor is a figure you definitely want to add to your collection. That's it for today, but infiltrate the blog again in three days for more! Until then, stay safe out there, and happy hunting!
Tuesday, September 14, 2021
Rant Review: Masters of the Universe Origins Zodac figure
Quite possibly the most enigmatic of all MOTU characters, Zodac has been portrayed as a hero, a villain, and something in between. In at least one early document, he was explicitly described as a bounty hunter. Ultimately, he was deemed neutral. For many children of the '80s, this was how we learned what the word meant! As a cosmic enforcer, Zodac has generally been portrayed as immensely powerful, seeking to ensure that the balance of power between good and evil is never tipped too far in favor of one or the other. Often depicted flying around in a cosmic chair a la Metron of the New Gods, he never wears pants, despite the vast coldness of space.
Friday, September 10, 2021
Rant Review: Masters of the Universe Origins Hordak figure
Hordak has often been a somewhat controversial figure among MOTU fans over the years. One of the biggest debates that frequently pops up concerning him is whether or not he is considered a MOTU or She-Ra villain. Proponents of either point of view have a strong case, as he featured as the main antagonist in the Filmation POP cartoon, but the Horde were only released as actual toys as part of the MOTU line, and featured heavily in the various comics that followed their creation. Even his backstory was controversial when he first introduced. Putting aside the clumsy retcon of employing him to steal an infant princess that had never before been mentioned, the very idea of making him Skeletor's mentor rubbed many young MOTU fans the wrong way. Personally, even as a child, I rejected that backstory, as it diminished Skeletor. But despite that, I found Hordak, and the Horde itself, to be pretty cool and interesting. It was a great idea to introduce a third faction that was after the destruction of both Skeletor and He-Man, and the figures themselves boasted some very cool and creepy designs. Thus, while he was never Skeletor's mentor in my mind, Hordak was a worthy villain who featured pretty heavily in my MOTU adventures after I received the figure as an Xmas gift. We've gotten some truly great figures of the Horde's supreme leader (none of that "Horde Prime" stuff for me!) over the decades, so how does this new version stack up? Read on...
Tuesday, September 7, 2021
Rant Review: Masterverse Moss Man figure (Revelation series)
Monday, September 6, 2021
The 007 Re-Read Project: James Bond and Moonraker by Christopher Wood
Much like the book we looked at last week, James Bond and Moonraker was written by Christopher Wood based on his screenplay for the film. Unlike The Spy Who Loved Me, however, Moonraker actually has some ties to the original Fleming novel, tenuous though they may be. This results in a rather odd situation, as the book is written as if it is canonical to the previous novels, but features specific characters and concepts Bond has already encountered. It's not a big deal, of course, just a bit of weirdness you have to handwave away. I was particularly interested to read this novelization, as the movie is one of the most derided of all the Bonds. With the alterations Wood made to James Bond, The Spy Who Loved Me to make it more in the vein of the literary 007, I was curious about whether or not a similar approach here would make it more serious and grounded than the movie. There are quite a few differences between novelization and film, but as with Wood's previous book, there's no way of knowing which are due to the book being based on an early draft of the screenplay, and which are due to changes made with the intention of making this book mesh better with the others. Whatever the case, it makes for an interesting reading experience. As ever, I do my best not to blow the entire plot, but there are SPOILERS AHEAD! Things kick off with the mid-air hijacking of the Moonraker, a space shuttle that can travel into space and back to earth, landing like a normal airplane. It was created for NASA by Hugo Drax, an ultra wealthy businessman who doesn't want to cede control of space to the Russians. As the Moonraker was being loaned to the English government in exchange for sharing some top-secret tech of their own, the secret service is now involved. Bond heads to Drax's estate to begin his investigation, and quickly develops suspicions about Drax himself. Bond's eventual ally in his investigation is the hilariously-named (even by James Bond standards) NASA pilot and CIA agent Holly Goodhead. Once Bond becomes a big enough concern, Drax enlists the aid of none other than the indomitable Jaws to snuff him out.
Wood again writes Bond far closer to Fleming's version than what audiences were currently seeing onscreen, and that is to the book's advantage. Many of the more controversial aspects of the film-- the gondola hovercraft, the double-taking pigeon, Jaws's girlfriend, to name a few-- are absent, and the overall tone is more serious. There are several sequences that are downright intense, some of which are played for laughs in the movie. A couple of the movie's strongest scenes are absent, such as the fate of poor Corinne (named Trudi in the novel) and the shooting scene with Drax and Bond. Drax himself is virtually identical physically to the character in Fleming's novel, and there's a nice reference to his predilection for playing bridge, which featured heavily in the Fleming novel. Bond wonders to himself what side he fought on back in the war. Surprisingly, we never get any background information on Drax, so we're left to wonder along with him. It could be that Wood's intent was for the character to share the same history as the Fleming version, but his overall demeanor and Ra's al Ghul-esque motivations are incongruous with that. In any case, he's an effective villain, and I find him more interesting than the previous book's Stromberg. Drax's first henchman, Chang, seems an attempt to create an Oddjob sort of villain, but he receives no development, and falls far short of that standard. His battle with Bond in Venice is a highlight, however, and far more violent that anything we'd see in any of Moore's Bond movies.
Holly fares much better as a heroine than Anya did in Wood's previous book, getting the better of Bond on a couple of occasions, and her skillset proves absolutely vital in the book's final act. Jaws is, if anything, even more formidable than before, and seems to be virtually indestructible. (His survival of the destruction of Atlantis in the previous book, by the way, is not explained. Where he is shown to clearly have survived in the movie, the novelization saw him in a situation seemingly guaranteed to result in his doom. I wondered how Wood would address it, if at all, and it turns out that he didn't. Not a big problem, just worth pointing out.) Without the addition of his girlfriend-- though he does save a female astronaut from Drax's space station during the climax, she's clearly not the same character-- his turn hinges entirely on Bond pointing out how he himself will ultimately be disposed of once Drax no longer has need of him, as he clearly will not fit into his idea of genetic perfection. His scenes following his face turn are far stronger than in the movie, and one gets the sense that his selflessness in saving Bond, Holly, and the unnamed astronaut are an attempt to condone for all the horrible things we've seen him do prior to this. It's a strong (possible) end for "the man with murder in his mouth."
Notable quotes:
There may have been something slightly vulgar about the display of so much wealth, but it was a very genuine vulgarity.
"I want you to look after Mr. Bond, Chang," [Drax] said slowly. "See that some harm comes to him."
The voice was as cold as that of a mid-western Baptist schoolmistress making her first trip east of the Great Lakes.
Poor Q. He produced equipment for every contingency and yet was furious whenever one arose.
"Mr. Bond--" the voice echoed down from above, and conveyed a note of genuine regret "-- you defy all my attempts to plan an amusing death for you."
His smile was like a crack on a gravestone.
"At least I will have the pleasure of putting you out of my misery."
Whatever your feelings about the film version-- personally, while I find all of the common criticisms of it valid, I still like it and enjoy watching it for some damn reason-- James Bond and Moonraker is a damn entertaining book. The plot meanders a bit, as does the movie, but Wood keeps a quick pace, and his wit and clever turns of phrase keep things enjoyable. It's a bold, sprawling adventure, exciting and ridiculous in equal measure, much like the movie itself. I find myself wishing that Wood had written more Bond novels, particularly some not based on the movies. Recommended.
That's it for today, and I'll be skipping next Monday, but fly back here in two weeks, as we move into the John Gardner era!


















































